When you’re fighting in the arena and you can’t win, do you look back at the match and check the cause of the defeat?
・ Do not look back on the past!
・ Looking back, I don’t know what to do …
Which type is it?
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]If you don’t look back on the cause of the defeat and take advantage of it next time, MMR will not rise forever![/chat]It’s hard to look back at everything, so I especially want you to hold it down! Axies that match well, ability cards that are often used, and countermeasures are listed!
I hope you bookmark this article and use it while remembering, “Oh, don’t look at this party and the card often, wasn’t there a countermeasure in that article?”
Remember the winning patterns so that you can see how to choose your Axie card just by looking at the parts and cards!
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]With this in mind, I went to MMR 2,250![/chat]- Basic knowledge you need to know before fighting in the arena
- Read the opponent’s mind! Understand your opponent’s tactics
- Be careful during battle
- How to calculate damage
- Understand the attack target
- Concept of precautions for shields
- Be careful of the last stand that upsets the board!
- Types of buffs and debuffs that need attention
- Sudden death measures are also essential
- High durability! Measures for the plant
- Make the board go crazy! Measures against aquatic
- Measures against high heat beasts
- Countermeasures against high-speed attack birds
- Harass with debuff! Countermeasures against bugs
- Suffering from poison! Measures against Reptile
- Template Axie measures
- Memorizing and reducing common mistakes is the shortcut to MMR2000!
Basic knowledge you need to know before fighting in the arena
Axie Infinity is a game that fights with Axie 3 vs 3.
First, I will explain how to read the game screen, and then I will explain how to fight in a specific arena battle!
Even if you don’t know the right or the left, I will explain the details to those who have acquired the basic knowledge but cannot win!
How to read the screen in the arena
I will explain how to read the screen when matching in the arena and the meaning of the words used in the game.
If you match in the arena, you will see this screen.
Some of the words used in Axie infinity games have different meanings from the general meaning, so don’t say “I know that” and check it out!
Number of rounds
To get an accurate understanding of the card’s effects, let’s understand this round and the turns described below!
When you think of the number of rounds, you might imagine “when one battle is over”.
For example, in a competitive game such as Street Fighter, the round ends when one player’s physical strength becomes 0.
On the other hand, in Axie Infinity, the number of rounds is the period from selecting a card until you or your opponent finishes the action .
Also, keep in mind that some cards have an effect on a round-by-round basis, depending on the effect of the card.
For example, KESTREL has the effect of putting the attack target into a state where the Horn card cannot be used in the next round (* The attacked Axie’s horn card cannot be used).
Parts (Card) name | |||
KESTREL (Headshot) |
|||
type | cost | Offensive power | Defense power |
Long distance | 1 | 130 | 0 |
effect | |||
Attack target cannot use Horn card in the next round (* Axie who was attacked “Horn” card cannot be used) |
In other words, the next round (until you and all of your opponent’s Axies have finished their actions) you will not be able to use the square card.
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]If you know this, use KESTREL at the timing of “I want to prevent it from being used in the next round because the opponent’s Axie’s horn card is powerful!” That’s the idea[/chat]
On the other hand, if you are likely to be attacked by this KESTREL, you can also respond by saying, “You may not be able to use the horn card, so let’s give priority to using it!” !
Number of turns
As with the number of rounds, this is also important for understanding the effects of cards, so let’s understand it well!
The number of turns is one turn when the action of one Axie is completed .
No matter how many cards you choose, it’s one turn.
Depending on the effect of the card, some cards affect each turn.
For example, this card called CUTE BUNNY.
Parts (Card) name | |||
CUTE BUNNY (Terror Chomp) |
|||
type | cost | Offensive power | Defense power |
Long distance | 1 | 120 | 30 |
effect | |||
When used in a chain Grants Fear debuff to attack target for 2 turns (Fear: If debuff is applied, all actions will be missed) |
When used in a chain *, Fear debuff * will be given to the attack target for 2 turns (Fear: all actions will be missed if debuff is applied).
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]If you are attacked with this card, you will know that you have to choose carefully because choosing a card will be useless for 2 turns![/chat]What is a chain?
Two or more Axies use cards of the same attribute during one round.
As a merit, the shield is increased by 5%.
What is a buff / debuff?
Buff = good effect, debuff = bad effect.
Depending on the effect of the card, the effect that influences the victory or defeat, such as increasing or decreasing the ability value such as SPEED, or making the opponent Axie incapable of acting by making it abnormal.
* The types of buffs and debuffs will be described later.
Order of action
There are rules for the order of attacks of 3 of your own Axies and 3 of your opponent’s Axies, and they are determined by the following contents.
a formula:
High speed> Low HP> High Skill> High Morale> Low Fighter ID
This order is variable rather than fixed. The conditions for changing the order are as follows.
・ When you receive a buff or debuff due to the effect of a card
→ SPEED up etc.
・ When HP decreases due to an attack
Since the conditions are clearly set, you can intentionally adjust the order of your Axie’s actions by using the effects of the cards and so on!
For example, when you use a KOI card, a SPEED buff will be given, so you can take the lead and defeat the opponent Axie.
Parts (Card) name | |||
KOI (Upstream Swim) |
|||
type | cost | Offensive power | Defense power |
Short distance | 1 | 110 | 30 |
effect | |||
When comboed with Aquatic class cards Speed + buff on this Axie for 2 rounds (Speed + = 20% speed increase in the next round. Can be stacked) |
Number and type of cards possessed by the other party
There are rules regarding the number and types of cards that will be distributed, so it is important to understand the number and types of cards possessed by the other party and predict how many attacks will be made and whether or not a shield will be put up.
The cards are initially dealt with 6 cards (the types dealt are random) .
After that, 3 cards will be distributed at the end of the round.
You cannot see the number of cards and the types of cards that each other has during the battle,
・ How many cards did the opponent use in each round?
・ Which card was used and how many
It is important to count.
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]This is because the number of times you can use the card is limited because it is a mechanism that is randomly distributed as a hand from 2 cards each = 24 cards in total for each type of card![/chat]
For example, even if your opponent has 5 energies, if you have only 2 cards, you can predict whether your Axie will be defeated.
Number of energy possessed
There is a rule for the number of energies you have, and you start with 3 energies at first. After that, 2 will be given after the end of the round . (You can have up to 10 energies)
Card pool
Axie can use cards according to the types of four parts (mouth, horn, back, tail).
A mechanism in which 2 cards of each type = 24 cards in total are randomly distributed as a hand.
Read the opponent’s mind! Understand your opponent’s tactics
So far, I have explained how to read the screen when matching in the arena.
Next, I will explain how to look at the opponent’s Axie and predict “what kind of tactics will come?”!
Points to see of the opponent Axie
After matching, first
・ Attribute of the other party
・ Three opponent Axie cards
Let’s check!
Explain why you need to check.
Check the attributes of the other party
After matching, check the other party’s Axie here to check the attributes.
Depending on the attribute, it is compatible, and there are advantages and disadvantages such as the amount of damage at the time of attack is -15%, so be aware. (* The concept of damage will be described later)
There are other Dawn Dusk Mechas, but let’s first suppress the characteristics of these 6 attributes, which have a high probability of being hit by beginners.
Check the card of the opponent Axie
The cards that can be used differ depending on the parts that Axie has, so click Axie to see what kind of card you have.
▼ Cards that can be used with Axie are determined by the parts of the mouth, back, horn, and tail.
* There is also a template configuration, and there is also a configuration where you can find a pattern in how to fight.
Click here for how to read each card.
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]If you encounter it many times, you will be able to understand it just by looking at the parts! At first, check and remember the card many times![/chat]Be careful during battle
After checking the card that your opponent Axie has, the battle is about to begin!
Instead of using cards in the dark clouds during the battle, the opponent possesses it to grasp the inside of the opponent’s hands
・ Card type
・ Number of cards
・ Energy number
Let’s count!
Specifically, I will explain how to count using the recommended tool!
Know the number of cards and energy possessed by the other party
Until you get used to it, here’s a recommended tool: Using the Axie Infinity Energy Calculator ,
・ Number of cards owned by the other party
・ Number of energy possessed
Let’s count!
▼ We will update three places.
For example, if the opponent Axie uses the card like this,
I’ve used 4 cards (1 energy consumption for each and 4 energy gained by the effect of the card), so I updated it like this.
Then, at the start of the next round, the opponent
・ 9 Energy possession
・ The square card has been used up
You can see that it is in a state.
How to calculate damage
The damage calculation method is a little complicated …
In addition to the attack power of the card, there are conditions that affect the amount of damage, so I will explain it!
① Ability card attack power
There is a condition that the damage increases or decreases based on the attack power of this card.
② Compatibility bonus by attribute
Anyone who has played Pokemon should know.
There is a power relationship that the water attribute is weak against the wood attribute and strong against the fire attribute.
Similarly, each attribute of Axie has its advantages and disadvantages.
Advantageous attributes increase damage by + 15%, and disadvantageous attributes decrease damage by -15% , so be sure to take this into consideration when calculating damage!
③ Ability card attribute bonus
If the attributes of the main body and the attributes of the card match, you will get a 15% attack bonus and 10% shield bonus .
It is difficult to understand which card has which attribute because it is not specified during the battle, so it is determined by the color of the card.
④ Whether one Axie uses two or more cards (combo) or one (single)
You can select up to 4 cards per turn per Axie.
The amount of damage varies depending on the number of cards selected, so I will explain it!
If one Axie uses (combo) two or more cards, the attack power will increase !
⑤ Others (special effects of skill cards, critical hits, etc.)
Some cards have the effect of increasing damage.
Parts (Card) name | |||
BABYLONIA (Shell Jab) |
|||
type | cost | Offensive power | Defense power |
Short distance | 1 | 100 | 50 |
effect | |||
If the attack target is no card selected, Causes 130% damage |
In addition, there is a certain probability that a critical event will occur.
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]The conditions under which critical hits occur have not been announced, but we know that the higher the Morale, the more likely it is![/chat]▼ Some cards can make critical attacks as a card effect.
Parts (Card) name | |||
RONIN (Single Combat) |
|||
type | cost | Offensive power | Defense power |
Long distance | 1 | 75 | 0 |
effect | |||
Combining 2 or more cards (3 or more in total) Critical (only for this card) |
Understand the attack target
The target to attack is basically decided to be the first opponent Axie .
If it is divided into upper and lower parts, it will behave uniquely, so be careful when choosing a card!
Concept of precautions for shields
A shield is the defense power obtained by using a card.
This aquatic axie can’t be defeated without 455 damage.
[chat face=””S__256253954.jpg”” name=””Mari”” align=””left”” border=””gray” bg=””none”” style=””maru””]Especially when you have a lot of energy and cards, you need to think about how much you can put this shield on.[/chat]
Also, if you chain it, it will increase by 5% due to the shield bonus .
When defeating your opponent Axie, anticipate the shield and select a card.
In addition, some cards give debuffs that penetrate the shield, so be careful.
Parts (Card) name | |||
DOUBLETALK (Soothing Song) |
|||
type | cost | Offensive power | Defense power |
Long distance | 1 | 80 | 0 |
effect | |||
Give Sleep debuff to attack target (Sleep = If debuff is applied, you can attack by ignoring the shield) |
Parts (Card) name | |||
SNAIL SHELL (Sticky Goo) |
|||
type | cost | Offensive power | Defense power |
Short distance | 1 | 40 | 60 |
effect | |||
Stun the opponent who broke this Axie’s shield. Only once per round. (Stun = Axie with this debuff will always fail the next attack. Attack, disappear when attacked. Attacked through the shield) |
Be careful of the last stand that upsets the board!
The last stand means that the attacked Axie survives even after the HP is exhausted if the conditions are met.
You can act as many as this bar,
・ One bar is reduced for each action
→ Targets the actions of all Axies other than Axies in the last stand
・ Each time Axie in the last stand is attacked, the number of bars is reduced by 2.
So be careful.
Also, there are cards that end the last stand regardless of the number of bars, so it is important to look at the opponent’s card.
Parts (Card) name | |||
ORANDA (Hero’s Bane) |
|||
type | cost | Offensive power | Defense power |
Long distance | 1 | 120 | 30 |
effect | |||
End the last stand of the attack target |
And here are the conditions for entering the last stand.
[Conditions for activating the last stand]
Last damage received-remaining HP <remaining HP x Morale / 100
As you can see in the formula, it is influenced by Morale’s numbers, so the guideline for the last stand bar to remain is like this.
・ Aqua: 1
・ Bird: 2
・ Plant: 2
・ Reptile: 2
・ Bugs: 2 or 3
・ Beast: 3
As a characteristic of the attribute of Beast, Morale is high, so it is easy for many bars to remain, so be careful.
Types of buffs and debuffs that need attention
Some card effects give buffs and debuffs.
It will affect the battle situation such as the effect of incapacitating, so be sure to remember it!
Parts (Card) name | |||
KOI (Upstream Swim) |
|||
type | cost | Offensive power | Defense power |
Short distance | 1 | 110 | 30 |
effect | |||
When comboed with Aquatic class cards Speed + buff on this Axie for 2 rounds (Speed + = 20% speed increase in the next round. Can be stacked) |
▼ Buff de buff list
Buff list | name | Contents |
Attack Up (Attack power UP) | Axie with the mark Increases next attack by 20% | |
Morale Up (Moral UP) | Axie with the mark Increase morals by 20% * Critical hits are more likely to occur | |
Speed Up (Speed up) | Axie with the mark Increase speed by 20% * You can speed up and change the order of attacks. | |
List of debuffs | name | Contents |
Aroma (aroma) | It depends on Axie himself who used the skill, You can change your target to yourself until the next round | |
Attack Down (Attack power down) | Axie with this mark 20% reduction in attack power * Reduce the speed and change the order of attacks Can be late | |
Chill (Chill) | Last stand (last surviving state) Can’t be | |
Fear (Fear) | While the mark is on the Axie miss all attacks * Fears are overlapped, but the number is not displayed, so count them. It disappears by 1 for each action. | |
Fragile (Fragile) | If Axie with this mark shields, it will take double damage. | |
Jinx (Jinx) | Can’t make a critical attack | |
Lethal (Lethal) | An Axie with this mark will receive a critical attack when attacked | |
Morale Down (Moral down) | Axie with this mark 20% reduction in morals * Critical is hard to come out | |
Poison (Poison) | Axie with this mark 2 HP reduction for each action * By overlapping, the amount of HP reduction will double. Poison 2 reduces 4 HP | |
Sleep (sleep) | Axie with this mark Ignore the shield and get attacked | |
Speed Down (Speed down) | Axie with this mark 20% reduction in speed | |
Stench (Stenchi) | The attack order of Axies with this mark comes after the original order (other ally Axies are attacked first) | |
Stun (Stan) | Axie’s next attack with this mark will always fail, ignoring the shield and being attacked. Attack once, disappear once done |
Sudden death measures are also essential
When we reach Round 10, we will have Sudden Death (Bloodmoon Curse).
There are many patterns that enter Sudden Death when Axie with a healing effect card or Axie with high physical strength remains.
In Blood Moon, all Axies are damaged at the end of the round.
The amount of damage is 50 → 80 → 110 → 140 and +30 damage is received at a time.
* Because it penetrates the shield, HP management is essential.
High durability! Measures for the plant
Highly durable plants are easy to place in the avant-garde, and are characterized by having cards with high shields such as PUMPKIN (October Treat).
It is important to predict the energy and possession card of the opponent and when the opponent will use the card with high shield!
It mainly explains how to fight for cards that have this effect!
- Debuff grant
- Backdoor (change target of attack)
- Steal the energy of the other party
- Disable your opponent’s card
- Recover your HP
- Recover your energy
- You can draw cards
Plant debuff grant card
YAM (Gas Unleash)
Parts (Card) name | |||
YAM (Gas Unleash) |
|||
type | cost | Offensive power | Defense power |
Long distance | 1 | 30 | 20 |
effect | |||
Poisons each time this card is used to attack or defend |
On the other hand, I don’t want to receive poison debuff, so I’ll save the card … While I’m waiting, it’s difficult to be attacked by the other two Axies and lose.
Don’t be defeated by poison debuff
- Axie likely to be attacked by the backdoor
- Axie has a card that can erase the debuff even if it receives a poison debuff
- Axie holding a recovery card
Let’s give priority to the card of!
Plant high shield card
PUMPKIN (October Treat)
Parts (Card) name | |||
PUMPKIN (October Treat) |
|||
type | cost | Offensive power | Defense power |
support | 1 | 0 | 110 |
effect | |||
This Axie shield If it doesn’t break during this round, draw a card |
The shield is as high as 110, so when you select this card, you need to select one or two more cards, so be careful.
When your opponent is likely to use it, add up HP + Shield and select a card!
In particular, it is highly likely that your opponent will choose this card when you are about to defeat it, so choose a card with plenty of time!
Backdoor (change target) card
If your opponent has a backdoor card,
Axie of the middle guard and rear guard
- High firepower and low physical strength
- Card pool conditions may be bad
- Since a shield is attached to the first Axie, it is easy to select a card with priority and it is easy to hit
With that in mind, if you decide that all the cards are complete and you can defeat them, there is a high possibility that you will cut the backdoor card.
And since you can’t beat it without at least 3 cards, there are many after the 2nd round!
If your Axie is behind the opponent Axie who has a backdoor card, there is energy, and it is important not to waste it if you are likely to choose a backdoor or if you are likely to be defeated.
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=”none” style=”maru”]The below is the popular back door cards![/chat]TURNIP (Turnip Rocket)
Parts (Card) name | |||
TURNIP (Turnip Rocket) |
|||
type | cost | Offensive power | Defense power |
Long distance | 1 | 60 | 80 |
effect | |||
If you combo with 2 or more cards (3 in total), Target the attack to Bird |
WATERMELON (Seed Bullet)
Parts (Card) name | |||
WATERMELON (Seed Bullet) |
|||
type | cost | Offensive power | Defense power |
Long distance | 1 | 30 | 50 |
effect | |||
Target the enemy with the fastest speed |
Ability Card that changes the attack target-Tail Edition-
Parts (Card) name | |||
CLOUD (Puffy Smack) |
|||
type | cost | Offensive power | Defense power |
Short distance | 1 | 100 | 50 |
effect | |||
Target enemies other than the last stand |
A card that robs energy
SERIOUS (Vegetal Bite)
Parts (Card) name | |||
SERIOUS (Vegetal Bite) |
|||
type | cost | Offensive power | Defense power |
Short distance | 1 | 30 | 30 |
effect | |||
When comboed with other cards Steal 1 Energy from your opponent |
Parts (Card) name | |||
SERIOUS (Vegetal Bite) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 30 | 30 |
effect | |||
When it comboed with other cards Steal 1 Energy from your opponent |
Even if your Axie has an energy recovery card, don’t use it if you can’t defeat your opponent’s SERIOUS Axie!
The activation condition for this card is “when combo”, so be sure to calculate your opponent’s card and energy!
Card that disables the card
The basic theory is to use the cards at once when they are completely defeated, but if the opponent has a card that has the effect of disabling the card, let’s actively use the target card to be disabled!
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=”none” style=”maru”]It is really annoying that you can’t faint the opponent because the cards you wanted to use were disabled![/chat]HATSUNE (Leek Leak)
Parts (Card) name | |||
HATSUNE (Leek Leak) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 60 | 80 |
effect | |||
The opponent who attacked after selecting this card I can’t use a long-distance card in the next round |
HOT BUTT (Spicy Surprise)
Parts (Card) name | |||
HOT BUTT (Spicy Surprise) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 90 | 50 |
effect | |||
Attack target cannot use the next round mouth card |
Card to recover HP
It is important to be aware of the cards that restore HP and take measures.
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=”none” style=”maru”]Avoid the situation like “Yes, I can faint the axie!” but can’t because the axie recover, please calcurate the opponent’s energy and shields including the recovery then decide the cards[/chat]SHIITAKE (Shroom’s Grace)
Parts (Card) name | |||
SHIITAKE (Shroom’s Grace) | |||
type | cost | Offensive power | Defense power |
support | 1 | 0 | 40 |
effect | |||
Recovers 120 HP for this Axie |
ZIGZAG (Drain Bite)
Parts (Card) name | |||
ZIGZAG (Drain Bite) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 60 | 60 |
effect | |||
Recovers Axie using this card for the damage done by this card |
HERBIVORE (Vegan Diet)
Parts (Card) name | |||
HERBIVORE (Vegan Diet) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 75 | 75 |
effect | |||
If the attack target is Plant, this card’s Recovers Axie using this card for damage |
SILENCE WHISPER (Forest Spirit)
Parts (Card) name | |||
SILENCE WHISPER (Forest Spirit) | |||
type | cost | Offensive power | Defense power |
support | 1 | 0 | 40 |
effect | |||
Recovers 190 HP of allies in front of Axie using this card |
ROSE BUD (Healing Aroma)
Parts (Card) name | |||
ROSE BUD (Healing Aroma) | |||
type | cost | Offensive power | Defense power |
support | 1 | 0 | 50 |
effect | |||
Recovers 120 of your HP |
STRAWBERRY SHORTCAKE
STRAWBERRY SHORTCAKE (Sweet Party) | |||
type | cost | Offensive power | Defense power |
support | 2 | 0 | 40 |
effect | |||
HP270 recovery of allies in front of this Axie. If not, recover this Axie instead (It costs 2 of all skills) |
Energy recovery card
WATERING CAN (Aqua Stock)
Parts (Card) name | |||
WATERING CAN (Aqua Stock) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 45 | 80 |
effect | |||
If this Axie is attacked with an “Aquatic Card” Earn 1 Energy |
If you attack with an aqua card, your energy will be restored, so try to attack with something other than an aqua card!
CARROT (Carrot Hammer)
Parts (Card) name | |||
CARROT (Carrot Hammer) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 70 | 40 |
effect | |||
When this Axie shield is destroyed Earn 1 Energy (If the shield is destroyed by stacking two sheets, 2 recovery) |
Cards that can draw cards
CAT TAIL (Cattail Slap)
Parts (Card) name | |||
CAT TAIL (Cattail Slap) | |||
type | cost | Offensive power | Defense power |
Long distance | 0 | 20 | 30 |
effect | |||
When attacked with Beast, Bug, Mech cards Draw one card (Example: If attacked 3 times, draw 3 cards) |
Make the board go crazy! Measures against aquatic
Aquatic with many cards that adjust speed, recover energy, and upset the board.
It is important not only to defeat cards that are given Speed buffs by attacking, but also to be conscious of fighting with an eye on how the battle situation will move!
About such aquatic, we mainly explain the cards that have this effect!
- Speed buff grant
- Backdoor (change target of attack)
- Recover your HP
A card that grants a Speed buff
GOLDFISH (Swift Escape)
Parts (Card) name | |||
GOLDFISH (Swift Escape) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 105 | 20 |
effect | |||
When Axie who selected this card is attacked Speed + buff for 2 rounds (Speed + = 20% speed increase in the next round. Can be stacked) |
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]If you attack the opponent Axie who has selected this card, a Speed buff will be attached, and in the next 2 rounds, the order of attacks will be out of order, and there are many patterns that you will lose.[/chat]
If this card is likely to be in your opponent’s Axie’s hand, defeat it with 4 or more cards. If you can’t cut it, don’t attack it unnecessarily!
KOI (Upstream Swim)
Parts (Card) name | |||
KOI (Upstream Swim) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 110 | 30 |
effect | |||
When comboed with Aquatic class cards Speed + buff on this Axie for 2 rounds (Speed + = 20% speed increase in the next round. Can be stacked) |
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]A card that is easy to get caught up in the opponent’s winning pattern because the Speed buff will be attached just by comboing and attacking this card by the opponent Axie.[/chat]
This card must be defeated or dealt with by two or more before it can be cut.
Backdoor (change target of attack) card
PERCH (Spinal Tap)
Parts (Card) name | |||
PERCH (Spinal Tap) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 100 | 20 |
effect | |||
If you combo with 2 or more cards (3 in total), Target enemies with unselected cards |
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]If you forget the effect of this card and select the avant-garde Axie card, you will often encounter tragedy that the second and third Axies have been defeated.[/chat]
To put it the other way around, you can choose the Axie that you can defeat.
It’s a wasteful use, but it’s important to use cards as much as possible because you can use only one Axie that you don’t want to be defeated!
SHRIMP (Chitin Jump)
Parts (Card) name | |||
SHRIMP (Chitin Jump) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 30 | 30 |
effect | |||
Target the enemy with the fastest speed |
Recovery card with zombie tactics
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]Let’s select a card considering the amount of HP to be recovered![/chat]ANEMONE (Aqua Vitality)
Parts (Card) name | |||
ANEMONE (Aqua Vitality) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 80 | 35 |
effect | |||
If the attack is successful, Axie’s using this card 50 HP recovery for each Anemone part |
ANEMONE (Aquaponics)
Parts (Card) name | |||
ANEMONE (Aquaponics) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 80 | 35 |
effect | |||
If the attack is successful, this Axie’s 50 HP recovery for each Anemone part |
CATFISH (Swallow)
Parts (Card) name | |||
CATFISH (Swallow) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 80 | 30 |
effect | |||
Heals this Axie by the amount of damage done with this card. |
Measures against high heat beasts
Beast is Axie, which boasts high firepower and high morale.
Since the morale is high instead of low physical strength, there are many bars at the last stand, and you may defeat the opponent in the state of the last stand!
When facing the Beast, it is important to defeat it so that it does not enter the last stand. If you cannot defeat it, it is important to protect it with a shield!
As for Beast, we mainly explain the cards that have this effect!
- Send out critical
- Increased shield
- Energy destruction or robbing
- Backdoor (change target of attack)
Cards that pay out critical
RONIN (Single Combat)
Parts (Card) name | |||
RONIN (Single Combat) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 80 | 0 |
effect | |||
Combining 2 or more cards (3 or more in total) Critical (only for this card) |
Since the critical condition is to combo 3 or more cards, it is difficult to put out on the first turn, so be careful after the second turn.
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]Attacks from the opponent Axie will be critical, so be sure to prevent it with damage calculation & shield, and if you can not prevent it, save the card and energy at the expense of the leading Axie![/chat]AXIE KISS (Death Mark)
Parts (Card) name | |||
AXIE KISS (Death Mark) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 100 | 30 |
effect | |||
If this Axie’s HP is less than 30% Give Lethal debuff to target (Lethal = Your next attack will always be critical) |
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]Watch the physical strength of Axie with this card![/chat]
If the HP is calculated (and the damage you do) and it is likely to be 30% or less, put up a shield considering that the damage from the opponent Axie will be critical!
Card to raise the shield
MERRY (Merry Legion)
Parts (Card) name | |||
MERRY (Merry Legion) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 75 | 85 |
effect | |||
When used in a chain Add 20% shield to this Axie |
Besides the shield, the most troublesome thing is to enter the last stand state.
Beasts are highly moral and tend to have 3 or more bars on the last stand.
If you choose this card, add 20% to the target Axie’s shield to do damage!
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]It may be knocked down in the last stand state, so it is a good rule to select a card so that it will not be put in the last stand or it will be knocked down even if it enters the last stand![/chat]The condition to enter the last stand is that if the amount of damage is less than the sum of the remaining HP + morale of Axie + shield, you will enter the last stand.
For example, if the remaining HP (120) + morale (41) + shield (20) = 181 and the damage amount is only 120 to 181, it will enter the last stand.
It is important to do more than 181 damage!
Cards that destroy or steal energy
GODA (Piercing Sound)
Parts (Card) name | |||
GODA (Piercing Sound) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 80 | 40 |
effect | |||
Destroy 1 of your opponent’s Energy. |
RICE (Night Steal)
Parts (Card) name | |||
RICE (Night Steal) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 80 | 10 |
effect | |||
When combined with another card Steal Energy 1 from your opponent |
Backdoor (change target of attack) card
GERBIL (Gerbil Jump)
Parts (Card) name | |||
GERBIL (Gerbil Jump) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 40 | 20 |
effect | |||
If there are two or more enemies left Skip the closest target (If there are 3 opponents, the middle Axie, If there are two opponents, attack the second enemy from the front) |
Countermeasures against high-speed attack birds
It is characterized by its high speed and high firepower.
When I met Bird,
- If you are using Bird:
The one with less physical strength can take the initiative, so reduce the physical strength than the opponent - If you are using an Axie with any other attribute:
Use a card with a Speed buff, or calculate the attack power from the opponent and prevent it with a shield
Be aware of these things!
About such Bart, I will mainly explain the cards that have this effect!
- Backdoor (change target of attack)
- Sleep debuff grant
- Disable the card
- High thermal power with 0 energy
Backdoor card
LITTLE OWL (Dark Swoop)
Parts (Card) name | |||
LITTLE OWL (Dark Swoop) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 25 | 0 |
effect | |||
Target the enemy with the fastest speed |
WING HORN (Smart Shot)
Parts (Card) name | |||
WING HORN (Smart Shot) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 50 | 10 |
effect | |||
If there are two or more enemies left Skip the closest target (If there are 3 opponents, the middle Axie, If there are two opponents, attack the second enemy from the front) |
- When energy is low = shield seems to be low
- When the first Axie is about to be defeated = You may have selected the first Axie card to strengthen or recover the shield.
It is easy to be guessed that the subsequent Axie will be targeted!
EGGSHELL (Eggbomb)
Parts (Card) name | |||
EGGSHELL (Eggbomb) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 120 | 0 |
effect | |||
Until the next round against Axie himself who attacked with this card Aroma debuff grant (Aroma = If debuff is applied, the attack target will be yourself regardless of the placement) |
Let’s defeat the opponent’s Axie at once! Be especially careful when using a lot of cards!
The target of the attack will be the opponent bird with Aroma debuff, and the battle situation will be upset by saying “I have used more cards than necessary for a bird with low HP …”.
Sleep debuff grant card
DOUBLETALK (Soothing Song)
Parts (Card) name | |||
DOUBLETALK (Soothing Song) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 60 | 0 |
effect | |||
Give Sleep debuff to attack target (Sleep = If debuff is applied, you can attack by ignoring the shield) |
If you use this card, it will penetrate the shield and attack with high firepower, so there is a high possibility that it will be wasted even if you save a card with a high shield later!
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]Be aware that you will actively use the leading Axie card if you are about to be defeated![/chat]Card that disables the card
KESTREL (Headshot)
Parts (Card) name | |||
KESTREL (Headshot) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 130 | 0 |
effect | |||
Attack target cannot use Horn card in the next round (* Axie who was attacked “One” card cannot be used) |
0 energy and high firepower card
POST FIGHT (All-out Shot)
Parts (Card) name | |||
POST FIGHT (All-out Shot) | |||
type | cost | Offensive power | Defense power |
Long distance | 0 | 110 | 0 |
effect | |||
If this card is attacked Takes 30% of your maximum HP damage |
If you think, “I can’t defeat my lead Axie, I guess from the remaining energy of the other party,” avoid the tragedy of being defeated at once!
Harass with debuff! Countermeasures against bugs
There are many debuff-type status abnormal skills, and it is a bug that requires attention when selecting cards when facing each other.
Many cards are used in popular terminators (* described later), and in particular, there are many patterns in which stuns and Speed- debuffs are given at the timing when you try to attack yourself and you lose.
There is a high possibility that a bug card will be used at the timing when you think “I can beat it!”, So it is important to anticipate that timing when selecting a card!
About such bugs, I mainly explain the cards that have this effect!
- Stun grant
- Add poison debuff
- Fear debuff grant
- Speed-Give debuff
- Fragile debuff grant
- Change the attack target
- Disable card
Stun grant card
SNAIL SHELL (Sticky Goo)
Parts (Card) name | |||
SNAIL SHELL (Sticky Goo) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 40 | 60 |
effect | |||
Stun the opponent who broke this Axie’s shield. Only once per round. (Stun = Axie with this debuff will always fail the next attack. Attack, disappear when attacked. Attacked through the shield) |
FISH SNACK (Anesthetic Bait)
Parts (Card) name | |||
FISH SNACK (Anesthetic Bait) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 60 | 90 |
effect | |||
Aquatic, when attacked with Bird’s card Granted Stun debuff. Only once per round (Stun = Axie with this debuff will always fail the next attack. Attack, disappear when attacked. Attacked through the shield) |
Poison debuff grant card
GARISH WORM (Barb Strike)
Parts (Card) name | |||
GARISH WORM (Barb Strike) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 90 | 40 |
effect | |||
Gives Poison 2 debuff to the attack target when attacking with a chain 2 damage per Poison, so you can do 4 damage (Damage every turn) |
Fear debuff grant card
CUTE BUNNY (Terror Chomp)
Parts (Card) name | |||
CUTE BUNNY (Terror Chomp) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 100 | 35 |
effect | |||
When used in a chain Grants Fear debuff to attack target for 2 turns (Fear: If debuff is applied, all actions will be missed) |
CATERPILLARS (Grub Surprise)
Parts (Card) name | |||
CATERPILLARS (Grub Surprise) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 100 | 50 |
effect | |||
If the attack target has a shield Grant Fear debuff (Fear: If debuff is applied, all actions will be missed) |
Speed-Give debuff
LAGGING (Mystic Rush)
Parts (Card) name | |||
LAGGING (Mystic Rush) | |||
type | cost | Offensive power | Defense power |
Short distance | 0 | 40 | 0 |
effect | |||
Give Speed-Debuff to attack target for 2 rounds (Speed- = 20% speed reduction in the next round. Can be stacked) |
Fragile debuffed card
SPIKY WING (Buzzing Wind)
Parts (Card) name | |||
SPIKY WING (Buzzing Wind) | |||
type | cost | Offensive power | Defense power |
Long distance | 0 | 10 | 30 |
effect | |||
Fragile debuff is given to the attack target until the next round (Fragile = If this debuffed Axie shields Takes double damage) |
Card that changes the attack target
ANT (Chemical Warfare)
Parts (Card) name | |||
ANT (Chemical Warfare) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 30 | 100 |
effect | |||
During one round of attack Stench debuff grant (Stench = Axie with this debuff will not be attacked during the next round = Subsequent Axies will be attacked) |
Card to disable card
SCARAB (Scarab Curse)
Parts (Card) name | |||
SCARAB (Scarab Curse) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 110 | 40 |
effect | |||
Target cannot recover for 2 rounds |
Suffering from poison! Measures against Reptile
Reptile with high HP and strong poison skill parts.
When you meet, you can use a recovery card to endure it, or use a card that can generate high firepower to defeat it all at once.
It may also be used as the main body of the terminator (* described later), which is a template axie.
About such Reptile, I mainly explain the cards that have this effect!
- Grant a stand-up buff
- Add poison debuff
- Speed-Give debuff
- Backdoor (change target of attack)
A card that grants a stand-up buff
TINY TURTLE (Chomp)
Parts (Card) name | |||
TINY TURTLE (Chomp) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 75 | 50 |
effect | |||
With 2 cards (3 in total) Stun to the enemy when combined (Stun = Axie with this debuff will always fail the next attack. Attack, disappear when attacked. Attacked through the shield) |
When you are stunned, it will penetrate the shield, so be careful about the damage calculation!
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]Also, be aware of the order of attacks with Axie who has this card![/chat]Card with poison debuff
GRASS SNAKE (Venom Spray)
Parts (Card) name | |||
GRASS SNAKE (Venom Spray) | |||
type | cost | Offensive power | Defense power |
Long distance | 0 | 10 | 30 |
effect | |||
Add +1 Poison debuff to attack target 2 damage per Poison, so you can do 2 damage (Damage every turn) |
It is a troublesome card because it gives poison debuff with 0 energy.
Speed-Card with debuff
CROC (Nile Strike)
Parts (Card) name | |||
CROC (Nile Strike) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 85 | 60 |
effect | |||
Grants Speed-debuff to attack target for 2 rounds (Speed- = 20% speed reduction in the next round. Can be stacked) |
INCISOR (Disarm)
Parts (Card) name | |||
INCISOR (Disarm) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 100 | 40 |
effect | |||
Grants Speed-Debuff to attack target for 2 rounds (Speed- = 20% speed reduction in the next round. Can be stacked) |
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]Be aware that the attack target of the opponent Axie who has this card will give priority to using the card![/chat]
If you have preserved your card energy, be careful not to lose your attack order in the Speed- & next round …!
Card that changes the attack target
UNKO (Poo Fling)
Parts (Card) name | |||
UNKO (Poo Fling) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 30 | 100 |
effect | |||
During one round of attack Stench debuff grant (Stench = Axie with this debuff will not be attacked during the next round = Subsequent Axies will be attacked) |
TRI SPIKES (Spike Throw)
Parts (Card) name | |||
TRI SPIKES (Spike Throw) | |||
type | cost | Offensive power | Defense power |
Long distance | 1 | 80 | 50 |
effect | |||
When comboed with 2 or more cards (3 in total) Target enemies with the lowest shield |
From the 2nd to the 3rd round, adjust the card so that the shield of Axie that can be defeated by the opponent Axie who has this card is low!
TOOTHLESS BITE (Sneaky Raid)
Parts (Card) name | |||
TOOTHLESS BITE (Sneaky Raid) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 20 | 40 |
effect | |||
Target the farthest enemy |
Template Axie measures
I have explained the points to note for each card, but there is a popular Axie with four parts templated.
Since you will make full use of the four parts to fight in a unique way, it is important to understand the strategy and use the cards, so I will explain in detail!
A series of stuns! Terminator measures
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=”none” style=”maru”]It looks like below. The eyes and ears are different depends on the axie[/chat]Terminator is an Axie with these four parts (cards).
- Dorsal fin: SNAIL SHELL (Sticky Goo)
- Mouth: TINY TURTLE (Chomp)
- Corner: LAGGING (Mystic Rush)
- Tail: THORNY CATERPILLAR (Allergic Reaction)
▼ Terminator card
Parts (Card) name | |||
SNAIL SHELL (Sticky Goo) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 40 | 60 |
effect | |||
Stun the opponent who broke this Axie’s shield. Only once per round. (Stun = Axie with this debuff will always fail the next attack. Attack, disappear when attacked. Attacked through the shield) |
Parts (Card) name | |||
TINY TURTLE (Chomp) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 75 | 50 |
effect | |||
With 2 cards (3 in total) Stun to the enemy when combined (Stun = Axie with this debuff will always fail the next attack. Attack, disappear when attacked. Attacked through the shield) |
Parts (Card) name | |||
LAGGING (Mystic Rush) | |||
type | cost | Offensive power | Defense power |
Short distance | 0 | 30 | 0 |
effect | |||
Give Speed-Debuff to attack target for 2 rounds (Speed- = 20% speed reduction in the next round. Can be stacked) |
Parts (Card) name | |||
THORNY CATERPILLAR (Allergic Reaction) | |||
type | cost | Offensive power | Defense power |
Short distance | 1 | 100 | 30 |
effect | |||
130% damage to debuffed targets |
How to fight: Basically, fight with Terminator 2 to 1.
The terminator stuns the opponent who broke the shield with SNAIL SHELL (Sticky Goo) on the dorsal fin, wasting 1 card and 1 energy.
In other words, you need at least 5 cards to defeat them.
In addition, LAGGING (Mystic Rush) gives Speed-debuff, so it is important to give priority to the first Axie card.
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]I also dare to attack with Axie who attacks first, destroy the shield & stun of SNAIL SHELL (Sticky Goo), and select 4 cards with Axie to attack next and attack![/chat]Memorizing and reducing common mistakes is the shortcut to MMR2000!
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]At first, I also chose a card insanely.[/chat]For example, if you select 4 cards and attack, but you can defeat the enemy with the second attack, the attack ends.
The remaining two cards will be wasted.
I started without understanding such rules, so I thought that all the selected cards would hit the enemy and used them hard → I didn’t have enough energy and cards → It was a negative loop of losing (laughs)
Even so, I understood it while fighting, and now I can recover and keep 2000 MMR units no matter how much I lose.
[chat face=”S__256253954.jpg” name=”Mari” align=”left” border=”gray bg=” none=”” style=”maru”]People who say, “I can’t win at all! Return the money!” Will definitely win if they understand the rules! Don’t give up![/chat]