日本最大級のゲームギルドLGGが運営するGameFi攻略サイト

[The Greatest Trials⁉︎] Adventure Ruin 11 ~ 15 Strategy Guide

[Title] Axie Ruin 11-15 Strategy
What you can learn from this article
・ Axie Infinity’s ADVENTURE Ruin 11 ~ 15 information
・ Tips for defeating the enemy

The greatest trials comes when you have experienced the depth of Axie infinity.

That is, Ruin12.

TJ
To tell the truth, I had a hard time clearing Ruin 12 …

In this article, I will introduce all the tips for clearing Ruin 11 to 15 that I have struggled to find.

TOC

Ruin 11 (aim level 10)

TJ
Red Jam is really annoying.

In addition to the standard skill that causes great damage, he also have lowers the attack power and stun debuff.

Moreover, I’m honestly tired of seeing them since it appears on all stages.

In Ruin2, that Little Rock appears.

Your opponent will use a lot of cards in the first round, so try to use as many cards as you can to improve your defense .

TJ
For that reason, save energy with Ruin1 as much as possible.

If you can defeat Ruin2’s Little Rock in the first round, your chances of clearing this stage will increase dramatically.

Red Jam, which appears in the front line of Ruin3, has defensive power and recovery cards.

So, you should use additional cards to defeat him.

Also, you need to be careful the enemy using a stun debuff, as damage will penetrate your shield.

Enemy information

Enemy 1: Toady
Ruin11敵1
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
Apply a stun debuff to the target with a 30% chance.
(* Stun = Axie with this debuff will always fail the next attack.
Disappear when attack or attacked and damage will break through the shield. )
Card 3 effect
nothing special
Enemy 2: Red Jam
Ruin11敵2
Card 1 effect
Apply Attack- Debuff to target for 2 rounds
(Speed- = 20% Attack decrease in the next round)
Card 2 effect
The user takes 20% of his maximum HP when used
Card 3 effect
Gives the opponent a random attack.
Enemy 3: Little Rock
Ruin11敵3
Card 1 effect
Heal 25% of user’s maximum HP
Card 2 effect
nothing special
Card 3 effect
nothing special
Enemy 4: Red Jam
Ruin11敵4
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
nothing special
Card 3 effect
The user takes 20% of his maximum HP when used
Enemy 5: Red Jam
Ruin11敵5
Card 1 effect
Heal 25% of user’s maximum HP
Card 2 effect
The user takes 20% of his maximum HP when used
Card 3 effect
nothing special
Enemy 6: Red Jam
Ruin11敵6
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
The user takes 20% of his maximum HP when used
Card 3 effect
Gives random damage to the opponent

Experience earned / SLP

RuinAim levelExperience pointSLP
11104404SLP

Ruin 12 (aim level 13)

Ruin12-1
Ruin12-2
Ruin12-3
TJ
Finally, Ruin 12 from Hell.

It is no exaggeration to say that it is the biggest wall in the first half of ADVENTURE.

Because 6 out of 9 enemies are Little Rock , it’s really a wall (lol).

The screen will be narrow, so I hope Little Rock don’t come out.

TJ
The procedure and conditions when I cleared Ruin 12 are as follows.

◯ Axie Arrangement

  • Place Axie with high defense power in the front and Axie with high attack power in the back.

◯ Ruin 1

  • Use defensive cards of front Axie in the first round (if you don’t get a good card, surrender and start again)
  • Launch a mass attack in the second round and defeat Little Rock
  • It’s preferable to remain Axie’s HP quite much at the time of clearing.

◯ Ruin 2

  • Like Ruin1, you have to use front Axie as a shield in first round. And attack in the second round.
  • Keep the HP of mid-line Axie as much as possible.

◯ Ruin 3

  • In the first round, mid-line Axie takes opponent’s attack, and launch an all-out attack in subsequent rounds.
TJ
It’s easy to write in words, but it’s quite difficult to actual try. ..

If you can clear this stage, Ruin 13-14 can proceed relatively quickly.

Cards with high defense are the followings.

HELMET(Shelter)

TIMBER(Woodman Power)

TIMBER

PUMPKIN(October Treat)

RED EAR(Slippy Shield)

RED EAR

Enemy information

Enemy 1: Little Rock
Ruin12敵1
Card 1 effect
nothing special
Card 2 effect
nothing special
Card 3 effect
nothing special
Enemy 2: Planter
Ruin12敵2
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
Heal adjacent allies by 25% of it’s maximum HP

Card 3 effect

Enemy 3: Big Fang
Ruin12敵3
Card 1 effect
Heals 25% of user’s maximum HP
Card 2 effect
Heal user by 50% of the damage to the target
Card 3 effect
nothing special
Enemy 4: Little Rock
Ruin12敵4
Card 1 effect
Heals 25% of user’s maximum HP
Card 2 effect
nothing special
Card 3 effect
nothing special
Card 4 effect
nothing special
Enemy 5: Planter
Ruin12敵5
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
Heals 25% of user’s maximum HP
Card 3 effect
Heal adjacent allies by 25% of it’s maximum HP
Enemy 6: Little Rock
Ruin12敵6
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
Apply a stun debuff to the target with a 30% chance
(* Stun = Axie with this debuff will always fail the next attack.
Disappear when attack or attacked and damage will break through the shield. )
Card 3 effect
nothing special
Enemy 7: Little Rock
Ruin12敵7
Card 1 effect
Heals 25% of user’s maximum HP
Card 2 effect
nothing special
Card 3 effect
nothing special
Enemy 8: Little Rock
Ruin12敵8
Card 1 effect
nothing special
Card 2 effect
nothing special
Card 3 effect
nothing special
Enemy 9: Little Rock
Ruin12敵9
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
nothing special
Card 3 effect
nothing special

Experience earned / SLP

RuinAim levelExperience pointsSLP
12135484SLP

Ruin 13 (aim level 13)

Ruin13-1
Ruin13-2
Ruin13-3

You can feel relax by playing this stage because Little Rock will not appear in this Ruin.

TJ
I don’t need Little Rock anymore, and want to ask him to leave.

Ruin13 is easier than Ruin12, but enemies use cards with stun effects, so be careful of shield penetration .

Enemy information

Enemy 1: Big Fang
Ruin13敵1
Card 1 effect
Heal 25% of user’s maximum HP
Card 2 effect
Apply a stun debuff to the target with a 30% chance
(* Stun = Axie with this debuff will always fail the next attack.
Disappear when attack or attacked and damage will break through the shield. )
Card 3 effect
Heal user by 50% of the damage to the target
Enemy 2: Red Jam
Ruin13敵2
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
The user takes 20% of his maximum HP when used
Card 3 effect
Gives random damage to the opponent
Enemy 3: Planter
Ruin13敵3
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
Heals 25% of user’s maximum HP
Card 3 effect
Apply a stun debuff to the target with a 30% chance
(* Stun = Axie with this debuff will always fail the next attack.
Disappear when attack or attacked and damage will break through the shield. )
Enemy 4: Big Fang
Ruin13敵4
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
The user takes 20% of his maximum HP when used
Card 3 effect
Gives random damage to the opponent
Enemy 5: Big Fang
Ruin13敵5
Card 1 effect
Heal user by 50% of the damage to the target
Card 2 effect
nothing special
Enemy 6: Planter
Ruin13敵6
Card 1 effect
Heal 25% of user’s maximum HP
Card 2 effect
nothing special
Card 3 effect
nothing special
Enemy 7: Big Fang
Ruin13敵7
Card 1 effect
Apply Stun Debuff to target
(* Stun = Axie with this debuff will always fail the next attack.
Attack, disappear when attacked. Attacked through the shield. )
Card 2 effect
Heal user by 50% of the damage to the target
Card 3 effect
nothing special

Experience earned / SLP

RuinAim levelExperience pointsSLP
13134844-7 SLP

Ruin 14 (aim level 13)

Ruin14-1
Ruin14-2
Ruin14-3

In this Ruin, the enemy uses Poison, so you should avoid long-term battles.

Poison takes 2 damage per poison debuff for every turn.

At first, it seems that the damage is not great, but this will be effective later.

TJ
So, if you can defeat the enemy, let’s attack even if the combination of cards is a little bad .

This action is to avoid being attacked by Poison as much as possible.

You’ll need the following cards to unlock the Poison Debuff, but you won’t need to buy a new Axie to clear this Ruin.

BIDENS(Cleanse Scent)

BIDENS

MINT(Refresh)

MINT

PIGEON POST(Blackmail)

PIGEON POST

Wave3’s Little Rock has high defense cards, and it’s annoying as the middle-line Planter recovers Little Rock.

In addition, the Planter in the back-line has high HP and attack power, so I often wins at the last stand.

TJ
If you’re not careful because you defeated Little Rock, you’ll be surprised … (actual experience)

Enemy information

Enemy 1: Toady
Ruin14敵1
Card 1 effect
Apply Poison Debuff to target
(Poison = 2 damage per poison debuff every time someone moves)
Card 2 effect
Heals 25% of user’s maximum HP
Card 3 effect
nothing special
Enemy 2: Toady
Ruin14敵2
Card 1 effect
Apply Poison Debuff to target
(Poison = 2 damage per poison debuff every time someone moves)
Card 2 effect
Apply a stun debuff to the target with a 30% chance
(* Stun = Axie with this debuff will always fail the next attack.
Disappear when attack or attacked and damage will break through the shield. )
Card 3 effect
nothing special
Enemy 3: Little Rock
Ruin14敵3
Card 1 effect
Heals 25% of user’s maximum HP
Card 2 effect
nothing special
Card 3 effect
nothing special
Enemy 4: Toady
Ruin14敵4
Card 1 effect
Apply Poison Debuff to target
(Poison = 2 damage per poison debuff every time someone moves)
Card 2 effect
nothing special
Enemy 5: Little Rock
Ruin14敵5
Card 1 effect
Heals 25% of user’s maximum HP
Card 2 effect
nothing special
Card 3 effect
nothing special
Enemy 6: Planter
Ruin14敵6
Card 1 effect
Apply Poison Debuff to target
(Poison = 2 damage per poison debuff every time someone moves)
Card 2 effect
Heals 25% of user’s maximum HP
Card 3 effect
Heal adjacent allies by 25% of it’s maximum HP
Enemy 7: Planter
Ruin14敵7
Card 1 effect
Apply a stun debuff to the target with a 30% chance
(* Stun = Axie with this debuff will always fail the next attack.
Disappear when attack or attacked and damage will break through the shield. )
Card 2 effect
nothing special
Card 3 effect
nothing special

Experience earned / SLP

RuinAim levelExperience pointsSLP
14134434-7 SLP

Ruin15 (aim level 14)

Ruin15-1
Ruin15-2
Ruin15-3

This is the last Ruin explained in this article.

In Ruin15, some enemies will use cards with new “Stench” debuffs.

Stench debuffs have the effect of not being attacked (if everyone is in the Stench debuff state, the front Axie will be attacked).

TJ
You might think lucky if the card’s attack power is low and you can’t attack it, but it’s dangerous.

For example, even if the front Axie uses a highly defensive card to be attacked, the next opponent’s attack will go to the back Axie.

You don’t have to be aware of Wave1 and Wave2 because the slowest enemy will use them, but Wave3 should be careful .

TJ
Toady adds a Stench debuff, and Little Rock gives a huge damage to the back-line Axie.

Therefore, it is also an effective strategy to use the card for Axie in the back and improve the defense power as much as possible.

Enemy information

Enemy 1: Big Fang
Ruin15敵1
Card 1 effect
Heal user by 50% of the damage to the target
Card 2 effect
nothing special
Card 3 effect
nothing special
Enemy 2: Toady
Ruin15敵2
Card 1 effect
Apply a Stench debuff to the attack target for one round.
(Stench = Axie with this debuff is not to be a target)
Enemy 3: Red Jam
Ruin15敵3
Card 1 effect
The user takes 20% of his maximum HP when used
Card 2 effect
Gives random damage to the opponent
Card 3 effect
nothing special
Enemy 4: Little Rock
Ruin15敵4
Card 1 effect
nothing special
Card 2 effect
nothing special
Card 3 effect
nothing special
Enemy 5: Toady
Ruin15敵5
Card 1 effect
Apply a Stench debuff to the attack target for one round.
(Stench = Axie with this debuff is not to be a target)
Card 2 effect
nothing special

Experience earned / SLP

RuinAim levelExperience pointsSLP
15144576-12 SLP

Summary

In this article, I introduced the strategy information of Ruin 11 ~ 15.

TJ
Ruin12 is pretty tough.

The SLP and experience points earned when clearing Ruin 11 to 15 are as follows.

RuinAim levelExperience pointsSLP
11104404SLP
1213548
13134844-7 SLP
1413443
15144576-12 SLP

・The maximum SLP that can be obtained by clearing ADVENTURE is 50 SLP per day.
・Experience points are not available without consuming Energy (20 by default).
・The amount of experience you can earn depends on the level of your Axie.

TJ
We are planning to create information after Ruin16, so stay tuned!
参考になったらシェアしてね!
Copy the URL
Copied the URL !

Author of this article

P2E Hacksライター兼さすらいゲーマー。アクションゲームが得意。
【P2Eでの実績】
・JobTribes:2021年100万DEP以上獲得
・Axie Infinity:MAX MMR 2200++

目次
TOPへ
TOC
閉じる